![]() ![]() The missing unlock is the electronic lockpick. ![]() You might notice that after JBA part 1, I was supposed to get three unlocks. Also the first guard at 7:25 is an example of the guards hearing Sam, then stop hearing, then hearing again. I'm surprised that I managed to get Jamie to go away so quickly. But in this run, he does hear Sam, but doesn't give a shit and acts like nothing happened.Īlso here is the first example of the smoke grenade coverage. In practice runs I could run past him and he won't sense me at all. The bullshit ladder is really inconsistent here. Example, having the radar on, saving and loading that save, causes the radar to turn off. Also the guards senses drop like a rock when they enter the smokeĪlso, when loading a save, the HUD resets itself. THe coverage is larger than what the smoke shows. Smoke grenades are really hilarious in this game. Also the 360 version doesn't have this problem ![]() It something I stumbled upon on accident. They don't become completely deaf and it doesn't appear to affect their vision. I'm not sure why it happens, how long it lasts, or what causes it but it just does. Reloading a save even once, can SOMETIMES cause the guards to become even more deaf. The guards vision is somewhat more consistent than their hearing, but that isn't saying much. Sometimes the guards can hear Sam, then stop hearing Sam, then start hearing Sam again all in the same moment. Some guards might have better hearing than others for some random reason. The guards hearing is really fucking garbage and inconsistent. Therefore, the guards have terrible senses meaning I can stomp around more often compared to the 360 version There are so many bugs and glitches and the game tends to be unstable Double agent was developed for 360 then ported in the most ass way possible to PC ![]()
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